Substitution Policy – Competitive Monday League
1. General Rules
- All substitute players must be registered with Volleyball Québec.
- All substitutions, whether free or paid, must complete the online form and select the appropriate fee option.
- Failure to comply may result in sanctions, including ineligibility to play for one or more weeks.
A team may always use:
- players who are officiating during the evening;
- players from other teams with more than 6 players present.
When a team’s roster is reduced to 4 players or fewer, the team must use at least one external substitute to ensure the smooth operation of the evening and maintain fairness between teams.
2. Teams with 8 Players or More
- No substitution fee.
May use:
- available referees;
- players from other teams with more than 6 players present.
- If the roster drops to 4 players or fewer, an external substitute is mandatory (must be registered with Volleyball Québec).
- The substitute(s) must complete the online form (free) before participating.
3. Teams with 7 Players or Fewer
- Fee: $15.00 per substitute player.
May use:
- available referees;
- players from other teams with more than 6 players present.
- If the roster drops to 4 players or fewer, an external substitute is mandatory.
- The substitute(s) must complete the online form and select the appropriate $15 fee.
- Any omission will result in sanctions.
4. Important Reminder
- Volleyball Québec registration is mandatory for all participants, including occasional substitutes.
- The online form is mandatory in all cases.
5. Minimum Attendance – Consequences
- A team that shows up with only 4 players without using a substitute may still play, but the match will be considered friendly.
- The score will not count toward the standings.
- The official result will be recorded as a 25–0 win for the opposing team.
If a late player prevents the team from reaching the minimum of 5 players at the start of the first match, the same rule applies:
- Match played as a friendly;
- Score not counted;
- Result recorded as 25–0.
6. Late Arrival – Automatic Forfeits
- Arriving late for the first match automatically results in a forfeit of two matches within the pool, to avoid disadvantaging any team.
- Both matches will be recorded as forfeits for the late team.
- The official results of both matches will be recorded as 25–0.
- The team may still play friendly matches if the schedule and opposing teams allow it; however, the official score will remain 25–0, regardless of the actual friendly match result.
